#include "builder.h"

Builder::Builder(const point2d& loc, const unsigned int& _owner) : Character(loc,_owner){ //Builder now does all of the awesome stuff the Character constructor does with respect to a point2d.

setMoveSpeed(15);
setCarryingCap(20);

}

Builder::Builder() : Character(point2d(0,0),0){

setMoveSpeed(15);
setCarryingCap(20);

}

Builder::~Builder(){


}


bool Builder::isMoving(){


}

bool Builder::isBuilding(){


}

//B(int x) : A(x)
